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Thread Statistics | Show CCP posts - 15 post(s) |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.25 10:48:00 -
[1]
Glad to hear that this has been looked at. Zzz research towers Direrie NEW: Liekuri
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.25 11:28:00 -
[2]
What troubles me is that it's going to be very hard to strike a balance between points 1 and 5, i.e.
Quote:
- Gurrilla warfare must remain a viable combat tactic.
- Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for.
If you use a MWD, you become very vulnerable as soon as you get within web/scrambler range and your ship will probably be caught. This is more or less the same as now. If you use an AB, you won't get away fast enough from people with MWDs, so you can't guarantee that you'll be able to withdraw unless you manage to get a scrambler on every opposing ship. But even then, you'll still be within disruptor range, so you'll need to jam people as well if you want to get away.
Orbiting at ~20km and being able to glide out of point range will still be possible, but at the rather reduced speeds it'll be much more dangerous than at present and you probably won't be able to do as much damage before disengaging. But now there's the additional risk that an inty with a scram + web catches you and disables your ship for slower people to pick off. I wonder whether this is something that AFs might be suited to, with a few bonus changes? i.e. close range tacking with scram + web rather than inty-style tackling with range-bonused disruptors?
Question: will WCS make MWDs more resistant to scramming? If so, how much and in what way? Zzz research towers Direrie NEW: Liekuri
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.25 12:46:00 -
[3]
Originally by: Bellum Eternus The last time something like this happened (Warp to Zero, for example), everyone said "oh, don't freak out, it's just on the test server, it won't be going live, it's to crazy of a change..." and look what happened.
STFU.
I think a lot of people forget that the test server is only one of a series of different testing environments that CCP uses. It can take a quite a bit a work just to get some changes test-server viable, and that's not going to happen unless there's a pretty good chance of implementation.
Changing the values of webs doesn't fall into this category, but changing the whole function of scrams (and a bunch of other mods) is probably a lot more complicated to do. Zzz research towers Direrie NEW: Liekuri
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.25 16:03:00 -
[4]
Originally by: CCP Nozh - Disabling the MWD + -60% speed reduction is far more effective than the old -90% webifier.
This is only correct when fighting ships with multi-bonused MWDs, where the MWD sig radius penalty is dwarfed by the MWD speed factor. If these two numbers are equal, then the ship is just as hard to track whether or not the MWD is active, and the weaker web means that it's going three times as fast as before and becomes much harder to hit.
I'd suggest reducing the sig radius penalty on MWDs somewhat to compensate for this, or perhaps balancing it in some other way. Zzz research towers Direrie NEW: Liekuri
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